🚀 The Revolutionary Paradigm
Instance First Development represents a fundamental shift in how we think about programming. Instead of starting with abstract classes and rigid hierarchies, we begin with concrete, working examples and let patterns emerge naturally.
Start with the instance, let the class emerge. Any instance should be substitutable for its class in any context where the class makes sense.
— Oliver Steele, OpenLaszlo Pioneer
This approach, pioneered by Oliver Steele in OpenLaszlo and now evolved in LLOOOOMM, creates an incredibly productive workflow that feels natural, empathic, and responsive to change.
🎯 Core Principles of Instance First Development
🎭 Instance Primacy
Instances are the fundamental building blocks. Classes serve instances, not the other way around. Every object starts as a concrete, working example.
🔄 Class Substitution Principle
Any instance should be substitutable for its class in any context. The boundary between instance and class is fluid and contextual.
🧬 Prototype-Driven
Objects inherit from other objects directly. Prototypes are living examples that can be cloned, modified, and evolved.
📚 Programming by Example
Show the system what you want by creating concrete examples. Patterns and abstractions emerge from successful instances.
🌟 Multiple Inheritance
Objects can inherit from multiple parents, combining traits and behaviors naturally. Mix and match capabilities as needed.
⚡ Just About Time
Properties and methods are promoted to instances exactly when needed. No premature optimization or rigid planning.
🏗️ The Incredibly Productive Workflow
1
Create Instance
Start with a concrete, working example. No abstract planning required.
2
Clone & Modify
Copy successful instances and adapt them for new needs. Rapid iteration.
3
Recognize Patterns
Notice commonalities across instances. Let patterns emerge naturally.
4
Extract Abstractions
Create classes and prototypes from successful instance patterns.
5
Maintain Primacy
Keep instances as the primary focus. Classes serve instances.
🌟 Why This Works So Well
⚡ Immediate Feedback
Working examples provide instant validation and learning
🎯 Natural Evolution
Systems grow organically from proven patterns
🔄 Flexible Adaptation
Easy to modify and extend without breaking abstractions
🧠 Cognitive Alignment
Matches how humans naturally think and learn
🎭 OpenLaszlo: The Pioneer Implementation
OpenLaszlo (2001) was the first system to fully realize Instance First Development. It created an "extremely productive zone" where developers could think naturally and see immediate results.
🔗 Constraint-Based Data Binding
<!-- Start with a concrete instance -->
<view name="photoGallery" width="600" height="400">
<view name="thumbnails" width="150" height="${parent.height}">
<simplelayout axis="y" spacing="2"/>
<view width="140" height="100" bgcolor="gray">
<image src="photo1.jpg" width="${parent.width}" height="${parent.height}"/>
</view>
</view>
<view name="mainPhoto"
x="${thumbnails.width + 10}"
width="${parent.width - thumbnails.width - 20}"
height="${parent.height}">
<image src="${thumbnails.selectedPhoto.src}"
width="${parent.width}"
height="${parent.height}"/>
</view>
</view>
<!-- Later: Extract class from successful instances -->
<class name="PhotoGallery" extends="view">
<attribute name="photos" value="[]" type="expression"/>
<!-- Implementation emerges from instance patterns -->
</class>
🌟 The Productive Zone Phenomenon
I was SO IN THE GROOVE with that language. Editing live programs while they were running. Sometimes the 'wrong' solution is the right one.
— Don Hopkins, OpenLaszlo Developer
- Live Constraint Propagation: Changes flow automatically through relationships
- No Context Switching: XML and JavaScript seamlessly integrated
- Immediate Visual Feedback: See results instantly as you type
- Natural Expression: Code reads like intentions
🤖 LLOOOOMM: Instance First for AI Characters
LLOOOOMM extends Instance First Development into the realm of AI character systems, treating characters as instances and relationships as constraints.
🎭 Characters as Living Instances
# Start with specific character instance
don_hopkins_excited_about_pie_menus:
mood: "enthusiastic"
energy_level: 95
current_focus: "radial interface design"
teaching_mode: true
context: "explaining spatial interaction principles"
# Pattern emerges from multiple instances
visual_programming_pioneer_archetype:
derived_from: [don_hopkins, brad_myers, dan_ingalls]
common_traits: [pattern_obsessed, demo_driven, direct_manipulation_advocate]
substitution_contexts: ["UI innovation", "interaction design", "programming methodology"]
🔗 Empathic Constraint Networks
# Character relationships as constraint networks
empathic_constraints:
- when: "don.mentions(pie_menus)"
then: "brad.excitement += 15; brad.focus = 'pattern_recognition'"
strength: 0.9
- when: "brad.recognizes_pattern()"
then: "allen.suggests_automation(); henry.provides_intelligence()"
strength: 0.8
- when: "oliver.creates_instance()"
then: "prototype.mimics(instance); zone.productivity += 20"
strength: 0.95
🧬 Self-Inspired Architecture
LLOOOOMM draws inspiration from the Self programming language, where everything is an object and objects can be modified at runtime:
- Live Object Modification: Characters can evolve and adapt in real-time
- Delegation Chains: Characters inherit behaviors from multiple prototypes
- Dynamic Inheritance: Relationship patterns can change as characters grow
- Mirror-Based Reflection: Characters can examine and modify their own structure
🔄 Property and Method Promotion
One of the most powerful aspects of Instance First Development is the ability to promote inherited properties and methods into any instance exactly when needed.
⚡ Just-in-Time Promotion
# Base prototype
visual_programming_pioneer:
traits: [pattern_recognition, direct_manipulation]
methods: [demonstrate_concept, recognize_pattern, suggest_improvement]
# Instance inherits from prototype
don_hopkins:
parent: visual_programming_pioneer
specialization: "pie_menus"
# Promote method into instance when needed
don_hopkins_teaching_moment:
# Inherited method promoted and specialized
demonstrate_concept: |
function(concept) {
if (concept === "pie_menus") {
// Specialized implementation for pie menus
return this.show_radial_interface_with_spatial_memory();
}
// Fall back to inherited behavior
return super.demonstrate_concept(concept);
}
# New properties added just about time
current_demo: "pie_menu_spatial_selection"
audience_engagement: 95
teaching_effectiveness: "maximum"
🌟 Multiple Inheritance in Action
# Character with multiple inheritance
brad_myers_pattern_session:
parents:
- visual_programming_pioneer
- pattern_recognition_expert
- automation_advocate
# Properties promoted from all parents
inherited_traits:
from_visual_programming: [direct_manipulation, demo_driven]
from_pattern_recognition: [three_times_rule, automation_triggers]
from_automation: [macro_creation, workflow_optimization]
# Methods combined and specialized
analyze_interaction:
combines: [recognize_pattern, suggest_automation, demonstrate_improvement]
specialization: "UI interaction patterns"
# Instance-specific enhancements
current_analysis: "pie_menu_usage_patterns"
automation_opportunity: "radial_gesture_macros"
📊 OpenLaszlo vs Traditional vs LLOOOOMM
Aspect |
Traditional OOP |
OpenLaszlo (2001) |
Svelte 5 (2024) |
LLOOOOMM (2024) |
Reactivity Scope |
Manual updates |
Universal ${expressions} |
Universal .svelte.ts modules |
Universal empathic constraints |
Starting Point |
Abstract classes |
Concrete instances |
Reactive instances |
Character instances |
Constraint Binding |
None |
Live ${} expressions |
$derived() everywhere |
Empathic propagation |
Logic Location |
Scattered in classes |
Constraint networks |
Pure .svelte.ts modules |
Character .yml modules |
Dependency Tracking |
Manual |
Automatic |
Automatic |
Empathic |
Cross-Module Binding |
Impossible |
Full support |
Full support |
Empathic networks |
Business Logic |
Static methods |
Reactive constraints |
Reactive modules |
Character behaviors |
🌟 The Evolution Timeline
1986 - NeWS
James Gosling creates PostScript-based constraint window system. First glimpse of constraint-based programming.
1988 - HyperLook
Arthur van Hoff & Don Hopkins create visual programming environment in PostScript. Pioneering direct manipulation interfaces and constraint-based visual development.
1988 - Fabrik
Dan Ingalls develops visual dataflow programming with "modular time" - no loops, only instant blocks.
1990 - Garnet
Brad Myers creates constraint-based UI toolkit with declarative relationships and pattern recognition.
2001 - OpenLaszlo
Oliver Steele pioneers Instance First Development with XML+JavaScript constraint binding. The productive zone is born.
2004 - Adobe Flex Tragedy
Adobe systematically removes OpenLaszlo innovations. Instance First Development goes underground.
2013-2019 - Modern Rediscovery
React, Vue, and Svelte rediscover reactive programming. Svelte comes closest to OpenLaszlo's vision.
2024 - Svelte 5 BREAKTHROUGH!
Rich Harris & Svelte Team achieve universal reactivity with .svelte.ts modules! First framework since OpenLaszlo to realize the full constraint vision - reactive logic that works EVERYWHERE, not just templates!
2024 - LLOOOOMM
Instance First Development evolves into empathic AI character systems. Characters as instances, relationships as constraints.
🚀 The Productive Workflow in Practice
🎭 Creating a Character Instance
# 1. Start with concrete instance (no planning required)
oliver_steele_explaining_constraints:
mood: "excited"
energy: 90
context: "teaching Instance First Development"
current_example: "photo gallery with live constraints"
audience: ["developers", "designers", "students"]
# Immediate working behavior
explain_concept:
method: "show concrete example first"
style: "live coding with immediate feedback"
emphasis: "constraints liberate creativity"
# Properties emerge as needed
teaching_effectiveness: 95
zone_creation_active: true
constraint_examples_ready: ["photo_gallery", "pie_menu", "data_binding"]
🔄 Clone and Adapt Pattern
# 2. Clone successful instance for new context
oliver_steele_conference_presentation:
parent: oliver_steele_explaining_constraints
# Adapt for different context
context: "conference keynote presentation"
audience: ["industry_leaders", "framework_creators", "researchers"]
# Override specific behaviors
explain_concept:
method: "historical perspective first"
style: "narrative with live demos"
emphasis: "Instance First Development changes everything"
# Add context-specific properties
presentation_duration: 45
demo_complexity: "advanced"
audience_technical_level: "expert"
🌟 Pattern Recognition and Extraction
# 3. Extract common pattern from successful instances
methodology_teacher_archetype:
derived_from:
- oliver_steele_explaining_constraints
- oliver_steele_conference_presentation
- brad_myers_pbd_demonstration
- don_hopkins_pie_menu_tutorial
# Common traits identified
core_traits:
- concrete_example_first
- live_demonstration_preferred
- immediate_feedback_essential
- pattern_emergence_celebration
# Common methods extracted
teaching_protocol:
1. "Show working example"
2. "Let audience interact"
3. "Identify emerging patterns"
4. "Extract principles together"
5. "Apply to new contexts"
# Substitution principle in action
# Any instance can substitute for this archetype
substitution_contexts: ["education", "training", "mentoring", "documentation"]
⚡ Just About Time Property Promotion
# 4. Promote properties when needed
oliver_steele_debugging_constraints:
parent: methodology_teacher_archetype
# Promote debugging capabilities just about time
inherited_and_promoted:
# From parent archetype
teaching_protocol: "inherited and specialized for debugging context"
# Promoted from constraint_system_expert prototype
debug_constraint_network:
source: "constraint_system_expert.debug_network"
specialization: "visual constraint flow debugging"
# Promoted from live_coding_expert prototype
live_debug_session:
source: "live_coding_expert.debug_live"
specialization: "constraint propagation visualization"
# New context-specific properties
current_debugging: "empathic_constraint_network"
visualization_active: true
constraint_flow_visible: true
# Multiple inheritance in action
debugging_approach:
combines:
- methodology_teacher.explain_step_by_step
- constraint_expert.trace_propagation
- live_coder.modify_and_observe
result: "empathic debugging that teaches while fixing"
🎯 Why Instance First Development Works
🧠 Cognitive Alignment
Instance First Development aligns with how humans naturally think and learn:
- Concrete Before Abstract: We understand specific examples before general principles
- Pattern Recognition: Our brains excel at spotting patterns across examples
- Analogical Reasoning: We learn by comparing similar situations
- Incremental Refinement: We improve through iteration, not perfect planning
⚡ Technical Advantages
🚀 Rapid Prototyping
Start with working examples, iterate quickly
🔄 Easy Modification
Change instances without breaking abstractions
🌱 Organic Growth
Systems evolve naturally from proven patterns
🎯 User-Centered
Focus on real use cases, not theoretical perfection
🌟 The Productive Zone Effect
When all these elements combine - instance primacy, constraint networks, live feedback, and natural evolution - developers enter what Oliver Steele called the "productive zone":
When you're in the zone, the computer disappears. Time seems to disappear. Complex problems feel simple. Solutions emerge naturally from the system dynamics.
— The Instance First Development Experience
🔮 The Future: AI-Assisted Instance First Development
LLOOOOMM represents the next evolution of Instance First Development, where AI systems naturally think in instances and patterns:
🤖 LLM Natural Alignment
- Example Generation: LLMs excel at creating specific instances from descriptions
- Pattern Recognition: AI can identify commonalities across instance sets
- Abstraction Suggestion: Automated class emergence from instance patterns
- Constraint Optimization: AI-assisted empathic network tuning
🌐 Empathic Computing Evolution
The future belongs to systems that combine:
🎭 Character Instances
AI characters as living, evolving instances with rich personalities and capabilities
🔗 Empathic Constraints
Relationship networks that propagate emotions, insights, and collaborative energy
⚡ Live Adaptation
Systems that grow and evolve in real-time based on usage patterns and user needs
🌟 Productive Zones
AI-human collaboration that creates flow states and effortless problem-solving
🚀 SVELTE 5: THE OPENLASZLO VISION FINALLY REALIZED!
After 23 years, a mainstream framework finally gets it! Reactive constraint binding that works EVERYWHERE, not just in templates!
— The Coherence Engine Revolution
🎯 The Game-Changing Breakthrough: `.svelte.ts` Reactive Modules
Svelte 5 (2024) represents the first mainstream framework since OpenLaszlo to achieve universal reactivity - reactive constraint binding that works anywhere, not just in component templates!
// reactive-engine.svelte.ts - Pure reactive logic, no DOM!
export const userPreferences = $state({
theme: 'dark',
language: 'en',
notifications: true
});
export const systemMetrics = $state({
performance: 'optimal',
connectivity: 'online',
battery: 85
});
// Reactive constraints that work ANYWHERE
export const adaptiveConfig = $derived(() => ({
contrast: userPreferences.theme === 'dark' ? 'high' : 'normal',
animations: systemMetrics.performance === 'optimal' &&
systemMetrics.battery > 20,
syncEnabled: systemMetrics.connectivity === 'online' &&
userPreferences.notifications
}));
// Use this reactive logic in components, workers, Node.js - ANYWHERE!
🔗 OpenLaszlo Did This in 2001!
<!-- OpenLaszlo: Reactive logic separate from presentation -->
<dataset name="userPrefs" src="user-preferences.xml"/>
<dataset name="systemMetrics" src="system-status.xml"/>
<!-- Constraint bindings that work everywhere -->
<node name="adaptiveConfig">
<attribute name="contrast"
value="${userPrefs.xpath('theme/text()') == 'dark' ? 'high' : 'normal'}"/>
<attribute name="animations"
value="${systemMetrics.xpath('performance/text()') == 'optimal' &&
systemMetrics.xpath('battery/text()') > 20}"/>
<attribute name="syncEnabled"
value="${systemMetrics.xpath('connectivity/text()') == 'online' &&
userPrefs.xpath('notifications/text()') == 'true'}"/>
</node>
<!-- Use these reactive values ANYWHERE in the application -->
⚡ The Coherence Engine: Universal Constraint Propagation
Both OpenLaszlo and Svelte 5 implement what we call the "Coherence Engine" - reactive constraint propagation that maintains system-wide consistency:
🌐 Universal Reactivity
Svelte 5: .svelte.ts modules work everywhere
OpenLaszlo: ${expressions} work on any object
🔄 Automatic Propagation
Svelte 5: $derived() dependencies auto-tracked
OpenLaszlo: Constraint networks auto-update
🧬 Pure Logic Modules
Svelte 5: Reactive business logic, no DOM
OpenLaszlo: Constraint logic, no UI dependency
⚡ Instance First
Both: Start with reactive instances, extract patterns naturally
🔓 Breaking Free from Template Prisons
Traditional frameworks trap reactive logic inside component templates. Svelte 5 and OpenLaszlo liberate reactivity to work EVERYWHERE:
// financial-engine.svelte.ts - Reactive business logic
export const portfolio = $state({
value: 100000,
riskTolerance: 'moderate',
targetReturn: 0.08
});
export const allocation = $derived(() => {
const baseStocks = portfolio.value * 0.6; // 60% baseline
const riskMultiplier = {
conservative: 0.8,
moderate: 1.0,
aggressive: 1.3
}[portfolio.riskTolerance];
return {
stocks: baseStocks * riskMultiplier,
bonds: portfolio.value - (baseStocks * riskMultiplier),
rebalanceNeeded: Math.abs(riskMultiplier - 1.0) > 0.1
};
});
// This reactive engine works in:
// - Svelte components
// - Web Workers
// - Node.js servers
// - Service Workers
// - Anywhere JavaScript runs!
🎭 LLOOOOMM: The Next Evolution
LLOOOOMM extends this universal reactivity into empathic character systems:
# character-engine.lloooomm.yml - Empathic reactive modules
don_hopkins_state:
mood: "excited"
energy: 95
current_focus: "pie_menus"
teaching_mode: true
brad_myers_state:
pattern_recognition_active: true
excitement_level: "${don_hopkins_state.energy > 80 ? 85 : 60}"
focus: "${don_hopkins_state.current_focus == 'pie_menus' ? 'radial_patterns' : 'general_ui'}"
# Empathic constraints that propagate across characters
collaboration_dynamics:
synergy_level: "${(don_hopkins_state.energy + brad_myers_state.excitement_level) / 2}"
innovation_potential: "${synergy_level > 75 && brad_myers_state.pattern_recognition_active}"
breakthrough_imminent: "${innovation_potential && don_hopkins_state.teaching_mode}"
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